Phase 2 Complete
The second phase of the plan for Bread Winner has been completed. A full rework of level 1 and an additional level, level 3, has been implemented and achieved. Below is a list of things that have been removed/changed, or are new within the game:
- Tutorial text changed to an easier to read font
- There are now animated UI Arrows to guide the player (Level 1 & 2)
- Level 1, section 2 rework (Enemy)
- Level 1, section 3 rework (Boss)
- Level 1, section 4 rework (Boss)
- Level 3 added
- Player can now jump through and drop down from platforms
- Level 2 potions drop at a faster interval
- Player can now pause the game in between levels
- Removed character customization screen
The game is now going into its third phase of planning. The plan for phase three is a major overhaul of the story, the way cutscenes are handled, and how the levels are connected. Phase 2 established the ability for the player to select a mission/chapter to play, each mission/chapter is going to consist of 2 levels (right now there is only one mission). Phase 3 will split the three current levels into 2 groups, level 1 will go in mission 1 along with a new level, and levels 2 and 3 will go in mission 2. Lastly, 2 more levels will be made for mission/chapter 3. That will conclude phase 3 and at that time a decision will be made as to whether or not we will continue to develop the game beyond that point.
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Bread Winner
A platformer/horizontal side scroller with a simple and cartoonish plot of a thief stealing your bread.
Status | Prototype |
Author | Artle |
Genre | Platformer |
Tags | 2D, 8-Bit, Pixel Art, Short, Side Scroller, Singleplayer, Unity |
More posts
- Redesign of Level 1Mar 10, 2022
- WebGL Build UploadedJan 18, 2022
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